pr1ad

South Korea
On FACEIT since 2026 340 matches tracked 268 matches in 30 days
ELO ▼ 136
2,642
30-day peak: 3,119
Rank EU ▼ 26,158 places
#34,453
South Korea #611 in South Korea
30 days · prev. #8,295 · best #4,389
Last updated:

How does pr1ad play?

Rating 1.09 K/R 0.80 ADR 84.4 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 340 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.4
Knife kills 6 in 340 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 70x 4K, 12 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether pr1ad is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 340 matches, all from the last 3 months.

Kills per round (K/R)

0.78
OctNov

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
58 matches · 53% win rate
Between 12:00 and 18:00 −12 ELO, win rate 40%
On Mondays −84 ELO, win rate 36%

pr1ad loses the most ELO on Anubis: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 54 · Dust 2
  4. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
53% right on the average
0.81 better than 76%
84.8 better than 67%
1.10 better than 68%
60% of 625 duels better than 90%
38% of 76 situations right on the average
Dust 265
43% better than 17%
0.80 better than 73%
82.8 better than 57%
1.08 better than 60%
55% of 255 duels better than 68%
38% of 39 situations better than 47%
Anubis58
53% right on the average
0.80 better than 75%
87.1 better than 79%
1.07 better than 57%
56% of 279 duels better than 73%
45% of 40 situations better than 69%
Ancient48
52% better than 42%
0.78 better than 61%
83.2 better than 53%
1.05 right on the average
53% of 266 duels better than 54%
60% of 15 situations better than 92%
Cache20
50% better than 32%
0.75 better than 53%
80.4 better than 47%
1.02 better than 38%
47% of 78 duels better than 27%
22% of 9 situations better than 10%
Inferno10
60% -
0.88 -
90.0 -
1.28-
55% of 38 duels -
50% of 4 situations -
Nuke5
60% -
0.79 -
79.9 -
1.09-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pr1ad plays

Across 340 matches pr1ad averages K/R 0.80, ADR 84.4 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 147 of 340 matches the rating was 1.10 or higher (43%), in 97 it was below 0.90. In 340 matches with detailed stats: 70 4Ks and 12 aces. pr1ad loses the most ELO on Anubis (−58 ELO, win rate 53%). Things go best on Ancient (+42 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +30 ELO. Last 30 days: 268 matches, win rate 49%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.