minni

Russia
On FACEIT since 2021 320 matches tracked 136 matches in 30 days
ELO ▼ 239
2,372
30-day peak: 2,688
Rank EU
#79,956
Russia #22,604 in Russia
Last updated:

How does minni play?

Rating 1.00 (from 288 matches) K/R 0.71 ADR 81.3 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 30x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +285
= Stayed the same
Rating at 1.01, ADR at 81.9, Headshots at 42%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −70 ELO
35 matches · 43% win rate
On Inferno −54 ELO
59 matches · 47% win rate
Between 6:00 and 12:00 −60 ELO, win rate 42%
On Mondays ±0 ELO, win rate 36%

minni loses the most ELO on Nuke: −70 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
53% right on the average
0.76 better than 56%
86.0 better than 72%
1.06 better than 57%
53% of 497 duels better than 58%
35% of 72 situations better than 43%
Dust 286
45% better than 26%
0.69 better than 23%
78.8 better than 37%
0.99 better than 31%
55% of 326 duels better than 67%
38% of 48 situations better than 53%
Inferno59
47% better than 26%
0.69 better than 19%
80.6 better than 40%
0.96 better than 16%
51% of 194 duels better than 34%
28% of 29 situations better than 25%
Nuke35
43% better than 16%
0.68 better than 15%
79.0 better than 33%
0.96 better than 20%
51% of 127 duels better than 39%
36% of 25 situations better than 41%
Anubis21
33% better than 4%
0.61 better than 2%
78.3 better than 32%
0.84-
50% of 52 duels better than 37%
44% of 9 situations better than 68%
Vertigo6
50% -
0.85 -
83.4 -
1.20-
60% of 10 duels -
11% of 9 situations -
Mirage4
50% -
0.51 -
60.0 -
0.76-
67% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minni plays

Across 320 matches minni averages K/R 0.71 and ADR 81.3; the rating across the 288 rated matches is 1.00. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Ancient with a 53% win rate in 107 matches. In 102 of 288 matches the rating was 1.10 or higher (35%), in 110 it was below 0.90. In 230 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. minni loses the most ELO on Nuke (−70 ELO, win rate 43%). Things go best in match 1 of the day (−64 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −64 ELO. Improved over the last three months: K/R +0.04, ELO +285. Unchanged in recent months: Rating at 1.01, ADR at 81.9, Headshots at 42%, Win rate at 48%. Last 30 days: 136 matches, win rate 46%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.