minclegod

Kazakhstan
On FACEIT since 2019 294 matches tracked 104 matches in 30 days
ELO ▲ 357
3,755
30-day peak: 3,755
Rank EU ▲ 179 places
#363
Kazakhstan #13 in Kazakhstan
30 days · prev. #542 · best #359
Last updated:

How does minclegod play?

Rating 1.11 K/R 0.80 ADR 84.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 294 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 10%−4 pp · Ø 14% better than 60%
K/D 1.11−0.01 · Ø 1.12 better than 34%
Pistol kills per match 3.0
Knife kills 7 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so slightly above the average (14.6%).

2K rounds 15.1%+0.5 pp · Ø 14.6% better than 60%
3K rounds 4.6%0.0 pp · Ø 4.6% right on the average
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 52x 4K, 6 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 35%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 22%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +134
= Stayed the same
ADR at 84.3, Headshots at 59%
▼ Got worse
K/R −0.05, Rating −0.12, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.85). Just above the average (0.79).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −234 ELO
54 matches · 43% win rate
On Ancient −1 ELO
38 matches · 61% win rate
Between 6:00 and 12:00 −31 ELO, win rate 39%

minclegod loses the most ELO in match 1 of the day: −234 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
49% better than 14%
0.82 better than 56%
87.1 better than 53%
1.11 better than 41%
54% of 744 duels better than 42%
35% of 75 situations better than 35%
Dust 270
56% better than 43%
0.79 better than 45%
83.7 better than 38%
1.11 better than 41%
54% of 336 duels better than 43%
44% of 34 situations better than 63%
Ancient38
61% better than 57%
0.85 better than 73%
85.6 right on the average
1.16 better than 64%
57% of 174 duels better than 65%
47% of 19 situations better than 69%
Nuke21
81% better than 99%
0.75 better than 46%
76.9 better than 22%
1.07 better than 53%
54% of 113 duels better than 57%
27% of 11 situations better than 19%
Cache12
42% -
0.75 -
81.0 -
1.05-
55% of 58 duels -
40% of 5 situations -
Anubis6
67% -
0.80 -
82.4 -
1.12-
56% of 45 duels -
0% of 3 situations -
Inferno5
60% -
0.83 -
81.4 -
1.13-
55% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minclegod plays

Across 294 matches minclegod averages K/R 0.80, ADR 84.6 and a rating of 1.11. Most room to improve: Deaths per round at 72%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Nuke with a 81% win rate in 21 matches. In 142 of 294 matches the rating was 1.10 or higher (48%), in 80 it was below 0.90. In 256 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. minclegod loses the most ELO in match 1 of the day (−234 ELO, win rate 43%). Things go best in match 3 of the day (+351 ELO, win rate 65%). Match no. 4 of the day goes best: 66% win rate, +210 ELO. Improved over the last three months: ELO +134. Got weaker: K/R −0.05, Rating −0.12, Win rate −9 pp. Unchanged in recent months: ADR at 84.3, Headshots at 59%. Last 30 days: 104 matches, win rate 55%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.