mimuka

Panama
On FACEIT since 2025 273 matches tracked 83 matches in 30 days
Last updated:

How does mimuka play?

Rating 1.04 (from 258 matches) K/R 0.74 ADR 81.8 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 8 aces in 181 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.7, Headshots +3 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
115 matches · 48% win rate
From match 5 of the day −64 ELO
81 matches · 41% win rate
On Dust 2 −32 ELO
72 matches · 49% win rate

mimuka loses the most ELO on Mirage: −108 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
48% better than 37%
0.73 right on the average
82.3 better than 61%
1.03 better than 53%
53% of 591 duels better than 64%
37% of 51 situations better than 47%
Dust 272
49% better than 40%
0.71 better than 36%
78.7 better than 38%
0.98 better than 32%
49% of 314 duels better than 37%
41% of 34 situations better than 61%
Anubis47
51% better than 48%
0.78 better than 71%
84.8 better than 71%
1.10 better than 74%
52% of 216 duels better than 55%
54% of 28 situations better than 86%
Nuke29
55% better than 51%
0.81 better than 68%
84.7 better than 59%
1.11 better than 63%
53% of 149 duels right on the average
41% of 17 situations better than 53%
Inferno9
89% -
0.75 -
75.0 -
1.10-
51% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mimuka plays

Across 273 matches mimuka averages K/R 0.74 and ADR 81.8; the rating across the 258 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 29 matches. In 109 of 258 matches the rating was 1.10 or higher (42%), in 95 it was below 0.90. In 181 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: October 2026 at 1.16. mimuka loses the most ELO on Mirage (−108 ELO, win rate 48%). Things go best on Nuke (+31 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.7, Headshots +3 pp, ELO +56. Got weaker: Win rate −12 pp. Last 30 days: 83 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.