mimosopeek

AR
342 matches tracked 94 matches in 30 days
Last updated:

How does mimosopeek play?

Rating 0.94 (from 283 matches) K/R 0.69 ADR 76.7 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25% on level 7
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 36%
Opening duels won 46%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 17%−4 pp better than 25%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 2%−9 pp better than 14%
K/D 0.96−0.04 better than 39%
Pistol kills per match 2.3
Knife kills 4 in 341 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.6 pp better than 16%
Rounds with 3K 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 35x 4K, 3 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 16%
Utility damage per round 3.4−0.8 better than 35%
Enemies flashed per round 0.36+0.09 better than 75%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Rating +0.08, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.4, Win rate −8 pp, ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73).

Patterns

From the last 341 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
64 matches · 48% wins
On Ancient −41 ELO
31 matches · 45% wins
On Wednesdays −5 ELO, win rate 43%

mimosopeek loses the most ELO on Dust 2: −74 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
48% better than 41%
0.69 better than 36%
76.8 better than 39%
0.95 better than 33%
52% of 602 duels better than 61%
34% of 96 situations better than 40%
Dust 264
48% better than 43%
0.70 better than 42%
77.1 better than 38%
0.97 better than 41%
45% of 310 duels better than 24%
46% of 39 situations better than 78%
Nuke40
53% level
0.69 better than 28%
74.9 better than 26%
0.92 better than 20%
41% of 190 duels better than 8%
37% of 30 situations better than 45%
Anubis33
58% better than 79%
0.71 better than 46%
83.0 better than 68%
1.01 better than 57%
44% of 143 duels better than 19%
47% of 15 situations better than 74%
Ancient31
45% better than 30%
0.68 better than 27%
75.9 better than 30%
0.96 better than 35%
45% of 153 duels better than 22%
43% of 23 situations better than 67%
Inferno19
37% better than 9%
0.64 better than 18%
70.7 better than 14%
0.86 better than 10%
39% of 62 duels better than 6%
47% of 17 situations better than 73%
Cache14
43% -
0.67 -
73.6 -
0.85-
59% of 49 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mimosopeek plays

Across 341 matches mimosopeek averages K/R 0.69 and ADR 76.7; the rating across the 283 rated matches is 0.94. Most room to improve: Utility with impact at 29%. That is better than only 16% of players on level 7. On average 15.2 kills per match, 48% of them headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 77 of 283 matches the rating was 1.10 or higher (27%), in 136 it was below 0.90. In 275 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. mimosopeek loses the most ELO on Dust 2 (−74 ELO, win rate 48%). Things go best on Nuke (+31 ELO, win rate 53%). Improved over the last three months: Rating +0.08, Headshots +4 pp. Got weaker: K/R −0.05, ADR −6.4, Win rate −8 pp, ELO −142. Last 30 days: 94 matches, win rate 40%, ELO balance −70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.