mimosa_312

Kyrgyzstan
On FACEIT since 2024 97 matches tracked 29 matches in 30 days
Last updated:

How does mimosa_312 play?

Rating 1.09 K/R 0.79 ADR 84.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −8.5, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Fridays −25 ELO, win rate 43%

mimosa_312 loses the most ELO on Mirage: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.59 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 30%
0.73 right on the average
81.3 better than 55%
1.00 better than 42%
56% of 90 duels better than 79%
38% of 13 situations right on the average
Dust 221
67% better than 93%
0.87 better than 93%
90.4 better than 88%
1.22 better than 92%
65% of 102 duels better than 97%
53% of 15 situations better than 86%
Ancient16
63% better than 86%
0.73 better than 43%
78.5 better than 33%
0.98 better than 32%
56% of 66 duels better than 75%
43% of 7 situations better than 62%
Anubis14
43% -
0.79 -
86.0 -
1.13-
47% of 51 duels -
38% of 8 situations -
Nuke10
50% -
0.80 -
81.3 -
1.06-
55% of 40 duels -
27% of 15 situations -
Inferno9
67% -
0.86 -
86.8 -
1.22-
74% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mimosa_312 plays

Across 97 matches mimosa_312 averages K/R 0.79, ADR 84.3 and a rating of 1.09. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 66 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. mimosa_312 loses the most ELO on Mirage (−25 ELO, win rate 46%). Things go best on Dust 2 (+48 ELO, win rate 67%). Improved over the last three months: Headshots +8 pp, ELO +79. Got weaker: K/R −0.11, Rating −0.15, ADR −8.5, Win rate −15 pp. Last 30 days: 29 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.