mils-mom

United Kingdom
On FACEIT since 2024 103 matches tracked 22 matches in 30 days
Last updated:

How does mils-mom play?

Rating 0.88 (from 83 matches) K/R 0.67 ADR 75.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 37%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.7
Knife kills 9 in 103 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 7x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, ELO +130
= Stayed the same
Rating at 0.87, Win rate at 42%
▼ Got worse
K/R −0.05, ADR −6.5

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
34 matches · 35% win rate
From match 5 of the day −2 ELO
21 matches · 29% win rate

mils-mom loses the most ELO on Mirage: −2 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 26 · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
35% better than 8%
0.69 better than 32%
75.3 better than 28%
0.91 better than 19%
47% of 122 duels better than 31%
33% of 6 situations better than 36%
Ancient23
35% better than 8%
0.71 better than 37%
81.0 better than 52%
0.89 better than 10%
41% of 78 duels better than 6%
27% of 11 situations better than 22%
Anubis20
50% better than 43%
0.65 better than 14%
75.3 better than 24%
0.87 better than 8%
44% of 105 duels better than 16%
20% of 5 situations better than 13%
Dust 211
64% -
0.55 -
65.2 -
0.76-
40% of 30 duels -
33% of 3 situations -
Nuke11
36% -
0.67 -
74.6 -
0.92-
36% of 47 duels -
33% of 9 situations -
Cache3
33% -
0.64 -
74.6 -
0.77-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mils-mom plays

Across 103 matches mils-mom averages K/R 0.67 and ADR 75.1; the rating across the 83 rated matches is 0.88. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 19 of 83 matches the rating was 1.10 or higher (23%), in 51 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. mils-mom loses the most ELO on Mirage (−2 ELO, win rate 35%). Things go best in match 1 of the day (+65 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +65 ELO. Improved over the last three months: Headshots +9 pp, ELO +130. Got weaker: K/R −0.05, ADR −6.5. Unchanged in recent months: Rating at 0.87, Win rate at 42%. Last 30 days: 22 matches, win rate 41%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.