miloszinh0

Poland
On FACEIT since 2016 267 matches tracked 81 matches in 30 days
Last updated:

How does miloszinh0 play?

Rating 1.07 K/R 0.76 ADR 81.1 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 7 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 29x 4K, 3 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +182
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.2, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
70 matches · 40% win rate
On Nuke −43 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 +73 ELO, win rate 44%
On Tuesdays +105 ELO, win rate 47%

miloszinh0 loses the most ELO in match 1 of the day: −137 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 49 · Inferno
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 35%
0.74 better than 43%
79.9 better than 39%
1.04 better than 45%
48% of 431 duels better than 26%
43% of 72 situations better than 65%
Ancient42
60% better than 72%
0.74 better than 42%
82.6 better than 52%
1.02 better than 39%
56% of 199 duels better than 72%
33% of 21 situations better than 37%
Nuke39
51% better than 32%
0.81 better than 68%
84.8 better than 60%
1.14 better than 67%
56% of 209 duels better than 67%
35% of 31 situations better than 39%
Anubis27
56% better than 57%
0.75 right on the average
78.2 better than 30%
1.06 right on the average
47% of 121 duels better than 21%
31% of 26 situations better than 31%
Cache22
59% better than 56%
0.78 better than 47%
81.4 better than 35%
1.07 better than 37%
51% of 88 duels better than 34%
45% of 11 situations better than 66%
Dust 221
43% better than 15%
0.76 better than 53%
78.6 better than 33%
1.08 better than 56%
49% of 80 duels better than 32%
81% of 16 situations better than 99%
Inferno7
43% -
0.81 -
85.5 -
1.12-
56% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miloszinh0 plays

Across 267 matches miloszinh0 averages K/R 0.76, ADR 81.1 and a rating of 1.07. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 42 matches. In 110 of 267 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 210 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. miloszinh0 loses the most ELO in match 1 of the day (−137 ELO, win rate 40%). Things go best from match 5 of the day (+122 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +12 ELO. Improved over the last three months: Win rate +5 pp, ELO +182. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.2, Headshots at 51%. Last 30 days: 81 matches, win rate 59%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.