millzz

Poland
On FACEIT since 2015 58 matches tracked 38 matches in 30 days
ELO ▲ 58
2,755
30-day peak: 2,779
Rank EU
#20,900
Poland #1,099 in Poland
Last updated:

How does millzz play?

Rating 1.04 (from 38 matches) K/R 0.70 ADR 77.5 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 37% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 56%+15 pp · Ø 41% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 2 in 58 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 4x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +21 pp
= Stayed the same
K/R at 0.70, ADR at 78.3
▼ Got worse
Nothing clear

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
21 matches · 38% win rate

millzz loses the most ELO on Mirage: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 5%
0.72 better than 33%
77.6 better than 28%
1.06-
45% of 44 duels better than 13%
57% of 7 situations better than 93%
Cache10
80% -
0.66 -
72.6 -
1.04-
46% of 26 duels -
67% of 3 situations -
Dust 27
43% -
0.72 -
76.9 -
-
-
-
Nuke7
100% -
0.78 -
90.1 -
1.14-
57% of 23 duels -
80% of 5 situations -
Inferno6
67% -
0.67 -
79.2 -
0.87-
58% of 12 duels -
0% of 1 situations -
Anubis4
75% -
0.64 -
71.6 -
0.99-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How millzz plays

Across 58 matches millzz averages K/R 0.70 and ADR 77.5; the rating across the 38 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 14 of 38 matches the rating was 1.10 or higher (37%), in 10 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 0 aces. millzz loses the most ELO on Mirage (−27 ELO, win rate 38%). Improved over the last three months: Headshots +3 pp, Win rate +21 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.3. Last 30 days: 38 matches, win rate 66%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.