millikssss

Samoa
On FACEIT since 2023 73 matches tracked 20 matches in 30 days
Last updated:

How does millikssss play?

Rating 1.03 (from 40 matches) K/R 0.75 ADR 81.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 38% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.07+0.07 · Ø 1.00 better than 67%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 71%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.0, Win rate at 58%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +66 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 73%
0.75 better than 57%
81.1 better than 53%
1.00-
25% of 24 duels better than 1%
20% of 5 situations better than 10%
Mirage20
45% better than 27%
0.72 better than 39%
77.7 better than 34%
1.03-
63% of 38 duels better than 97%
33% of 6 situations better than 39%
Anubis8
38% -
0.74 -
81.6 -
0.94-
40% of 30 duels -
0% of 2 situations -
Ancient7
71% -
0.82 -
86.5 -
1.04-
42% of 24 duels -
100% of 2 situations -
Nuke7
100% -
0.83 -
86.6 -
1.17-
64% of 25 duels -
40% of 5 situations -
Inferno4
50% -
0.65 -
77.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How millikssss plays

Across 73 matches millikssss averages K/R 0.75 and ADR 81.4; the rating across the 40 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 13 of 40 matches the rating was 1.10 or higher (33%), in 12 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.0, Win rate at 58%. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.