millermac_

Portugal
On FACEIT since 2015 178 matches tracked 50 matches in 30 days
ELO ▼ 34
2,330
30-day peak: 2,364
Rank EU
#91,116
Portugal #1,412 in Portugal
Last updated:

How does millermac_ play?

Rating 0.99 (from 145 matches) K/R 0.69 ADR 74.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.4
Knife kills 2 in 178 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 18x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
ADR at 73.5
▼ Got worse
K/R −0.04, Headshots −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −143 ELO
24 matches · 46% win rate
On Nuke −35 ELO
20 matches · 50% win rate
On Sundays −59 ELO, win rate 42%

millermac_ loses the most ELO on Anubis: −143 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 55%
0.72 better than 39%
75.0 better than 20%
1.05 better than 54%
61% of 186 duels better than 93%
53% of 30 situations better than 87%
Dust 238
58% better than 72%
0.65 better than 10%
72.6 better than 10%
0.94 better than 16%
40% of 126 duels better than 4%
45% of 33 situations better than 72%
Anubis24
46% better than 29%
0.69 better than 21%
75.6 better than 18%
0.97 better than 24%
57% of 86 duels better than 78%
44% of 16 situations better than 68%
Inferno23
52% better than 40%
0.64 better than 5%
70.6 better than 4%
0.98 better than 19%
46% of 59 duels better than 18%
29% of 7 situations better than 28%
Nuke20
50% better than 32%
0.75 better than 45%
77.8 better than 29%
1.06 right on the average
51% of 78 duels better than 39%
50% of 14 situations better than 72%
Ancient9
33% -
0.69 -
67.5 -
0.78-
63% of 19 duels -
33% of 3 situations -
Cache9
56% -
0.66 -
71.5 -
0.92-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How millermac_ plays

Across 178 matches millermac_ averages K/R 0.69 and ADR 74.0; the rating across the 145 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 52 of 145 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 145 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. millermac_ loses the most ELO on Anubis (−143 ELO, win rate 46%). Things go best on Mirage (+54 ELO, win rate 53%). From match no. 5 of the day on, things go best: 69% win rate, −91 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.04, Headshots −9 pp. Unchanged in recent months: ADR at 73.5. Last 30 days: 50 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.