miles

IL
On FACEIT since 2016 355 matches tracked 172 matches in 30 days
ELO ▲ 51
3,202
30-day peak: 3,287
Rank NA ▲ 61 places
#118
IL #2 in IL
30 days · prev. #179 · best #88
Last updated:

How does miles play?

Rating 1.16 (from 308 matches) K/R 0.84 ADR 90.8 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 308 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.15+0.09 · Ø 1.06 better than 71%
Pistol kills per match 3.0
Knife kills 16 in 356 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 76x 4K, 8 aces in 301 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 55%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ADR +4.7, Win rate +5 pp
= Stayed the same
K/R at 0.84, Headshots at 49%
▼ Got worse
ELO −78

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −371 ELO
151 matches · 49% win rate
On Anubis −218 ELO
51 matches · 51% win rate
On Saturdays −87 ELO, win rate 44%

miles loses the most ELO on Mirage: −371 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.72 · Dust 2

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
49% better than 25%
0.86 better than 87%
90.9 better than 86%
1.20 better than 86%
54% of 762 duels better than 58%
49% of 80 situations better than 78%
Dust 287
52% better than 38%
0.83 better than 79%
93.0 better than 90%
1.13 better than 66%
55% of 482 duels better than 63%
38% of 42 situations better than 46%
Anubis51
51% better than 37%
0.86 better than 88%
93.1 better than 92%
1.12 better than 68%
55% of 300 duels better than 64%
38% of 24 situations right on the average
Ancient36
67% better than 85%
0.82 better than 78%
87.4 better than 74%
1.16 better than 80%
55% of 167 duels better than 65%
13% of 16 situations better than 4%
Inferno14
29% -
0.74 -
81.8 -
1.02-
51% of 41 duels -
0% of 4 situations -
Cache7
29% -
0.84 -
91.8 -
1.22-
66% of 29 duels -
0% of 3 situations -
Nuke7
43% -
0.70 -
80.4 -
0.89-
30% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miles plays

Across 355 matches miles averages K/R 0.84 and ADR 90.8; the rating across the 308 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 165 of 308 matches the rating was 1.10 or higher (54%), in 83 it was below 0.90. In 301 matches with detailed stats: 76 4Ks and 8 aces. Best month by rating: August 2026 at 1.35. miles loses the most ELO on Mirage (−371 ELO, win rate 49%). Things go best on Ancient (+33 ELO, win rate 67%). Improved over the last three months: Rating +0.06, ADR +4.7, Win rate +5 pp. Got weaker: ELO −78. Unchanged in recent months: K/R at 0.84, Headshots at 49%. Last 30 days: 172 matches, win rate 50%, net ELO −310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.