milaaaaaaaan

Slovakia
On FACEIT since 2021 154 matches tracked
Last updated:

How does milaaaaaaaan play?

Rating 1.06 K/R 0.77 ADR 88.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 28x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether milaaaaaaaan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
40 matches · 40% win rate
On Inferno −24 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 −5 ELO, win rate 45%
On Sundays −22 ELO, win rate 38%

milaaaaaaaan loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 13%
0.76 better than 61%
86.9 better than 79%
1.07 better than 66%
55% of 224 duels better than 72%
11% of 27 situations better than 2%
Ancient31
65% better than 87%
0.82 better than 84%
92.8 better than 93%
1.11 better than 77%
60% of 199 duels better than 90%
25% of 12 situations better than 21%
Dust 229
62% better than 84%
0.80 better than 78%
91.8 better than 91%
1.13 better than 81%
47% of 167 duels better than 29%
24% of 17 situations better than 15%
Inferno22
59% better than 63%
0.73 better than 39%
83.0 better than 56%
1.00 better than 29%
49% of 109 duels better than 29%
8% of 13 situations better than 1%
Anubis11
45% -
0.64 -
80.0 -
0.87-
50% of 64 duels -
100% of 2 situations -
Cache11
45% -
0.78 -
89.7 -
1.05-
63% of 56 duels -
25% of 4 situations -
Nuke9
33% -
0.75 -
88.8 -
1.01-
58% of 50 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How milaaaaaaaan plays

Across 154 matches milaaaaaaaan averages K/R 0.77, ADR 88.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 65 of 154 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 123 matches with detailed stats: 28 4Ks and 4 aces. milaaaaaaaan loses the most ELO on Mirage (−25 ELO, win rate 40%). Things go best on Dust 2 (+23 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.