mikoto727

Italy
49 matches tracked
Last updated:

How does mikoto727 play?

Rating 1.16 K/R 0.83 ADR 90.6 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 49 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 7% no comparison
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 19.0% no comparison
3K rounds 5.0% no comparison
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 4x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 5.0 no comparison
Enemies flashed per round 0.49 no comparison
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.84, ADR at 89.2, ELO at 2,592
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
25% better than 1%
0.75 right on the average
84.7 better than 66%
1.02 better than 40%
52% of 73 duels right on the average
0% of 8 situations better than 1%
Anubis10
70% -
0.78 -
88.4 -
1.02-
55% of 49 duels -
63% of 8 situations -
Dust 210
60% -
0.98 -
102.4 -
1.39-
58% of 48 duels -
67% of 6 situations -
Cache5
40% -
0.80 -
86.4 -
1.16-
38% of 26 duels -
60% of 5 situations -
Ancient3
67% -
0.94 -
100.6 -
1.45-
53% of 15 duels -
100% of 1 situations -
Nuke3
33% -
0.80 -
84.5 -
1.06-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikoto727 plays

Across 49 matches mikoto727 averages K/R 0.83, ADR 90.6 and a rating of 1.16. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 23 of 49 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 10 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.84, ADR at 89.2, ELO at 2,592.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.