mikolaj19

Germany
116 matches tracked
Last updated:

How does mikolaj19 play?

Rating 1.00 (from 95 matches) K/R 0.70 ADR 79.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.2
Knife kills 7 in 116 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 90%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 2x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+9 pp · Ø 36% better than 97%
Utility damage per round 8.4+4.3 · Ø 4.1 better than 99%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.4, Headshots +3 pp, ELO +79
= Stayed the same
Rating at 1.02
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
22 matches · 27% win rate
On Mirage −22 ELO
35 matches · 54% win rate
In match 2 of the day +1 ELO
34 matches · 38% win rate

mikolaj19 loses the most ELO on Ancient: −26 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 64%
0.70 better than 37%
78.9 better than 46%
1.02 better than 55%
48% of 103 duels better than 37%
39% of 23 situations better than 54%
Dust 223
48% better than 42%
0.70 better than 38%
79.2 better than 47%
0.97 better than 36%
48% of 95 duels better than 35%
47% of 17 situations better than 76%
Ancient22
27% better than 3%
0.73 better than 55%
78.9 better than 44%
1.03 better than 63%
45% of 66 duels better than 22%
57% of 21 situations better than 88%
Inferno16
44% better than 25%
0.61 better than 8%
72.7 better than 20%
0.81-
33% of 54 duels better than 1%
50% of 4 situations better than 78%
Anubis9
44% -
0.65 -
73.7 -
1.01-
45% of 20 duels -
100% of 2 situations -
Cache6
17% -
0.82 -
89.6 -
1.16-
52% of 27 duels -
33% of 6 situations -
Nuke5
40% -
0.86 -
96.8 -
1.25-
80% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikolaj19 plays

Across 116 matches mikolaj19 averages K/R 0.70 and ADR 79.0; the rating across the 95 rated matches is 1.00. Biggest strength: Utility damage per round at 8.4, better than 99% of level 8 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Mirage with a 54% win rate in 35 matches. In 39 of 95 matches the rating was 1.10 or higher (41%), in 30 it was below 0.90. In 56 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. mikolaj19 loses the most ELO on Ancient (−26 ELO, win rate 27%). Things go best on Dust 2 (+26 ELO, win rate 48%). Improved over the last three months: K/R +0.04, ADR +4.4, Headshots +3 pp, ELO +79. Got weaker: Win rate −10 pp. Unchanged in recent months: Rating at 1.02. Last 30 days: 5 matches, win rate 60%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.