miki156

Russia
161 matches tracked 32 matches in 30 days
Last updated:

How does miki156 play?

Rating 1.02 (from 140 matches) K/R 0.74 ADR 84.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.9
Knife kills 11 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +78
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 84.2, Headshots at 47%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
59 matches · 41% win rate
In match 3 of the day −6 ELO
31 matches · 42% win rate
On Sundays +2 ELO, win rate 44%

miki156 loses the most ELO on Dust 2: −131 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.15 · Cache

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
41% better than 21%
0.74 better than 61%
84.4 better than 75%
1.01 right on the average
52% of 207 duels better than 59%
48% of 27 situations better than 76%
Mirage40
58% better than 75%
0.69 better than 32%
79.9 better than 51%
0.91 better than 19%
53% of 141 duels better than 66%
46% of 24 situations better than 72%
Anubis18
67% better than 91%
0.82 better than 85%
89.4 better than 86%
1.15 better than 84%
53% of 58 duels better than 61%
33% of 3 situations better than 39%
Inferno17
53% right on the average
0.70 better than 32%
85.5 better than 73%
0.93 better than 18%
45% of 62 duels better than 19%
50% of 8 situations better than 77%
Ancient14
50% -
0.76 -
86.8 -
1.09-
55% of 49 duels -
40% of 10 situations -
Nuke8
50% -
0.87 -
88.6 -
1.19-
57% of 23 duels -
50% of 4 situations -
Cache3
33% -
0.90 -
91.4 -
1.39-
57% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miki156 plays

Across 161 matches miki156 averages K/R 0.74 and ADR 84.5; the rating across the 140 rated matches is 1.02. Biggest strength: Utility damage per round at 7.0, better than 95% of level 9 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. miki156 loses the most ELO on Dust 2 (−131 ELO, win rate 41%). Things go best on Mirage (+66 ELO, win rate 58%). Match no. 4 of the day goes best: 55% win rate, +4 ELO. Improved over the last three months: ELO +78. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 84.2, Headshots at 47%. Last 30 days: 32 matches, win rate 44%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.