mikexd

Australia
On FACEIT since 2015 396 matches tracked 75 matches in 30 days
ELO ▲ 92
2,302
30-day peak: 2,302
Rank OCE ▲ 76 places
#495
Australia #276 in Australia
30 days · prev. #571 · best #467
Last updated:
Next update possible in 56m 33s

How does mikexd play?

Rating 0.93 (from 144 matches) K/R 0.66 ADR 72.1 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.5 from the last 265
Knife kills 2 in 265 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 55x 4K, 6 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 72.0, Headshots at 54%
▼ Got worse
Win rate −27 pp, ELO −84

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
54 matches · 43% win rate
In match 4 of the day −139 ELO
30 matches · 37% win rate
On Sundays −1 ELO, win rate 43%

mikexd loses the most ELO in match 1 of the day: −155 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 21%
0.64 better than 10%
69.8 better than 7%
0.91 better than 12%
44% of 228 duels better than 13%
26% of 43 situations better than 19%
Dust 250
54% better than 60%
0.66 better than 13%
69.7 better than 5%
0.97 better than 26%
41% of 164 duels better than 7%
43% of 37 situations better than 65%
Ancient45
58% better than 71%
0.65 better than 8%
74.6 better than 17%
0.93 better than 16%
46% of 153 duels better than 21%
32% of 25 situations better than 34%
Anubis41
54% better than 55%
0.64 better than 8%
74.5 better than 17%
0.94 better than 19%
47% of 133 duels better than 27%
47% of 15 situations better than 69%
Cache29
66% -
0.69 -
72.8 -
1.01-
47% of 95 duels -
33% of 21 situations -
Inferno20
45% better than 24%
0.65 better than 8%
68.0 better than 2%
1.00 better than 29%
41% of 61 duels better than 5%
60% of 10 situations better than 93%
Nuke12
42% -
0.80 -
81.7 -
1.12-
50% of 42 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mikexd plays

Across 396 matches mikexd averages K/R 0.66 and ADR 72.1; the rating across the 144 rated matches is 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.1, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 85 of 265 matches the rating was 1.10 or higher (32%), in 119 it was below 0.90. In 350 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. mikexd loses the most ELO in match 1 of the day (−155 ELO, win rate 43%). Things go best in match 2 of the day (+287 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +287 ELO. Got weaker: Win rate −27 pp, ELO −84. Unchanged in recent months: K/R at 0.66, ADR at 72.0, Headshots at 54%. Last 30 days: 75 matches, win rate 56%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.