miink

USA
329 matches tracked 105 matches in 30 days
Last updated:

How does miink play?

Rating 0.96 K/R 0.70 ADR 78.1 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (46%).

Headshot rate 60%+14 pp · Ø 46% better than 98%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.94−0.06 · Ø 1.00 better than 30%
Pistol kills per match 2.7
Knife kills 8 in 329 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 45%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 42x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 31%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, Win rate +9 pp, ELO +176
= Stayed the same
K/R at 0.71, ADR at 78.3, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
66 matches · 48% win rate
In match 2 of the day −93 ELO
64 matches · 39% win rate
Between 18:00 and 24:00 +4 ELO, win rate 38%
On Saturdays +52 ELO, win rate 40%

miink loses the most ELO on Dust 2: −142 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
47% better than 38%
0.70 better than 39%
79.1 better than 50%
0.95 better than 33%
50% of 828 duels right on the average
27% of 59 situations better than 20%
Ancient74
54% better than 68%
0.74 better than 56%
80.3 better than 52%
1.01 better than 54%
52% of 452 duels better than 57%
40% of 45 situations better than 54%
Dust 266
48% better than 41%
0.70 better than 40%
76.8 better than 34%
0.97 better than 39%
52% of 332 duels better than 61%
29% of 38 situations better than 27%
Nuke26
58% better than 58%
0.75 better than 56%
81.8 better than 57%
0.98 better than 35%
50% of 156 duels better than 41%
39% of 18 situations better than 55%
Anubis23
26% better than 2%
0.65 better than 18%
72.1 better than 14%
0.88 better than 15%
45% of 139 duels better than 24%
50% of 16 situations better than 78%
Cache11
36% -
0.67 -
72.3 -
0.93-
40% of 60 duels -
67% of 3 situations -
Inferno6
33% -
0.62 -
63.0 -
0.78-
44% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miink plays

Across 329 matches miink averages K/R 0.70, ADR 78.1 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 98% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 107 of 329 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 291 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. miink loses the most ELO on Dust 2 (−142 ELO, win rate 48%). Things go best on Nuke (+58 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, −15 ELO. Improved over the last three months: Rating +0.07, Win rate +9 pp, ELO +176. Unchanged in recent months: K/R at 0.71, ADR at 78.3, Headshots at 60%. Last 30 days: 105 matches, win rate 50%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.