mihalych

Germany
On FACEIT since 2025 169 matches tracked 21 matches in 30 days
Last updated:

How does mihalych play?

Rating 1.04 (from 148 matches) K/R 0.73 ADR 80.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 16%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 65%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.96).

Headshot rate 47%+4 pp · Ø 43% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.07 · Ø 0.96 better than 85%
Pistol kills per match 2.8
Knife kills 2 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so well above the average (3.6%).

2K rounds 12.0%−0.8 pp · Ø 12.8% better than 36%
3K rounds 4.7%+1.1 pp · Ø 3.6% better than 93%
MVPs per match 2.3+0.2 · Ø 2.1 better than 84%
4Ks and aces 22x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 75%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 80.8
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.73. Slightly above the average (0.70).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
41 matches · 39% win rate
On Dust 2 −5 ELO
45 matches · 49% win rate
On Mondays −113 ELO, win rate 35%

mihalych loses the most ELO on Anubis: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 86%
0.79 better than 92%
85.6 better than 90%
1.16 better than 97%
56% of 242 duels better than 87%
55% of 22 situations better than 91%
Dust 245
49% better than 45%
0.70 better than 58%
78.3 better than 59%
0.97 better than 58%
49% of 181 duels better than 53%
52% of 25 situations better than 85%
Anubis41
39% better than 17%
0.72 better than 64%
77.8 better than 51%
1.01 better than 68%
50% of 173 duels better than 58%
41% of 27 situations better than 62%
Ancient10
40% -
0.66 -
76.8 -
0.98-
55% of 29 duels -
50% of 2 situations -
Nuke10
20% -
0.62 -
72.1 -
0.89-
45% of 40 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mihalych plays

Across 169 matches mihalych averages K/R 0.73 and ADR 80.5; the rating across the 148 rated matches is 1.04. Biggest strength: 3K rounds at 4.7%, better than 93% of level 4 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 59 matches. In 55 of 148 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. mihalych loses the most ELO on Anubis (−55 ELO, win rate 39%). Things go best on Mirage (+126 ELO, win rate 59%). Match no. 1 of the day goes best: 53% win rate, −40 ELO. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 80.8. Last 30 days: 21 matches, win rate 38%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.