miguele10

Portugal
On FACEIT since 2017 108 matches tracked 25 matches in 30 days
Last updated:

How does miguele10 play?

Rating 1.02 K/R 0.72 ADR 76.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether miguele10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
20 matches · 50% win rate
On Dust 2 −11 ELO
23 matches · 43% win rate
In match 2 of the day +8 ELO
28 matches · 46% win rate

miguele10 loses the most ELO on Ancient: −104 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 64%
0.67 better than 20%
70.5 better than 8%
0.96 better than 28%
48% of 148 duels better than 34%
43% of 23 situations better than 63%
Dust 223
43% better than 21%
0.69 better than 26%
74.9 better than 20%
0.99 better than 35%
45% of 121 duels better than 18%
25% of 12 situations better than 18%
Anubis21
43% better than 21%
0.82 better than 87%
86.3 better than 79%
1.16 better than 88%
49% of 102 duels better than 36%
45% of 20 situations better than 71%
Ancient20
50% better than 45%
0.72 better than 38%
76.3 better than 22%
1.04 better than 55%
46% of 94 duels better than 21%
56% of 9 situations better than 88%
Inferno9
78% -
0.67 -
74.3 -
0.95-
52% of 42 duels -
22% of 9 situations -
Nuke3
100% -
0.83 -
90.6 -
1.16-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miguele10 plays

Across 108 matches miguele10 averages K/R 0.72, ADR 76.5 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: April 2026 at 1.26. miguele10 loses the most ELO on Ancient (−104 ELO, win rate 50%). Things go best on Anubis (+59 ELO, win rate 43%). Last 30 days: 25 matches, win rate 52%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.