mighty_Noza

Turkey
165 matches tracked 20 matches in 30 days
Last updated:

How does mighty_Noza play?

Rating 1.03 (from 164 matches) K/R 0.74 ADR 80.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 98%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.2
Knife kills 5 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 19x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.2, ELO +86
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
28 matches · 50% win rate
In match 1 of the day +2 ELO
59 matches · 47% win rate
Between 0:00 and 6:00 +35 ELO, win rate 48%
On Saturdays +30 ELO, win rate 46%

mighty_Noza loses the most ELO on Inferno: −40 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.94 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 88%
0.73 better than 53%
79.9 better than 52%
1.02 better than 55%
55% of 177 duels better than 76%
50% of 18 situations better than 81%
Dust 238
61% better than 83%
0.73 right on the average
79.6 right on the average
1.01 right on the average
49% of 157 duels better than 41%
58% of 12 situations better than 91%
Ancient32
41% better than 26%
0.75 better than 59%
81.4 better than 54%
1.04 better than 63%
52% of 140 duels better than 58%
44% of 16 situations better than 66%
Inferno28
50% better than 45%
0.73 better than 59%
77.9 better than 43%
1.04 better than 63%
51% of 115 duels right on the average
31% of 13 situations better than 33%
Anubis23
48% better than 45%
0.78 better than 77%
86.2 better than 81%
1.08 better than 76%
47% of 97 duels better than 28%
24% of 21 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How mighty_Noza plays

Across 165 matches mighty_Noza averages K/R 0.74 and ADR 80.6; the rating across the 164 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 98% of level 8 players. Averages 15.8 kills per match with 61% headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 69 of 164 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. mighty_Noza loses the most ELO on Inferno (−40 ELO, win rate 50%). Things go best on Mirage (+157 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, +78 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.2, ELO +86. Got weaker: Headshots −3 pp, Win rate −9 pp. Last 30 days: 20 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.