mifanu

Western Sahara
On FACEIT since 2020 124 matches tracked 18 matches in 30 days
Last updated:

How does mifanu play?

Rating 1.05 (from 85 matches) K/R 0.75 ADR 80.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.19, Win rate +7 pp
= Stayed the same
K/R at 0.76, ADR at 80.3, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
30 matches · 47% win rate
On Sundays ±0 ELO, win rate 48%

mifanu loses the most ELO on Dust 2: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 40%
0.83 better than 86%
87.6 better than 82%
1.16 better than 87%
50% of 122 duels better than 45%
43% of 14 situations better than 63%
Dust 230
47% better than 33%
0.73 better than 45%
78.6 better than 38%
1.02 better than 46%
50% of 105 duels better than 42%
57% of 14 situations better than 92%
Inferno21
52% better than 43%
0.63 better than 8%
70.1 better than 6%
0.81 better than 2%
44% of 80 duels better than 10%
0% of 4 situations better than 2%
Anubis16
63% better than 85%
0.77 better than 66%
81.0 better than 52%
1.15-
57% of 56 duels better than 81%
50% of 2 situations better than 80%
Ancient11
64% -
0.84 -
90.0 -
1.24-
42% of 19 duels -
-
Cache8
75% -
0.74 -
76.8 -
1.07-
66% of 35 duels -
20% of 5 situations -
Nuke3
33% -
0.64 -
74.0 -
0.86-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mifanu plays

Across 124 matches mifanu averages K/R 0.75 and ADR 80.6; the rating across the 85 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 38 of 85 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. mifanu loses the most ELO on Dust 2 (−27 ELO, win rate 47%). Things go best on Mirage (+52 ELO, win rate 49%). Match no. 2 of the day goes best: 58% win rate, −11 ELO. Improved over the last three months: Rating +0.19, Win rate +7 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.3, Headshots at 56%. Last 30 days: 18 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.