mif-21

Czech Republic
On FACEIT since 2018 240 matches tracked 35 matches in 30 days
ELO ▼ 73
3,151
30-day peak: 3,224
Rank EU ▲ 76 places
#4,482
Czech Republic #52 in Czech Republic
30 days · prev. #4,558 · best #4,225
Last updated:

How does mif-21 play?

Rating 1.09 K/R 0.76 ADR 84.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 239 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.2
Knife kills 4 in 239 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 35x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%, ELO at 3,124
▼ Got worse
K/R −0.10, Rating −0.11, ADR −12.2, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −163 ELO
35 matches · 37% win rate
On Cache −32 ELO
26 matches · 62% win rate
On Thursdays −96 ELO, win rate 39%

mif-21 loses the most ELO on Ancient: −163 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.42 · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 76%
0.78 better than 59%
86.6 better than 71%
1.08 better than 54%
58% of 163 duels better than 79%
28% of 29 situations better than 18%
Dust 245
56% better than 54%
0.72 better than 32%
80.4 better than 41%
1.05 better than 41%
46% of 145 duels better than 17%
39% of 36 situations better than 49%
Ancient35
37% better than 5%
0.75 better than 46%
81.6 better than 46%
1.06 right on the average
52% of 124 duels better than 46%
27% of 33 situations better than 21%
Anubis35
63% better than 76%
0.81 better than 75%
88.5 better than 82%
1.16 better than 79%
54% of 112 duels better than 59%
60% of 20 situations better than 91%
Inferno31
55% better than 27%
0.85 better than 72%
92.5 better than 76%
1.24 better than 74%
53% of 101 duels better than 33%
43% of 23 situations better than 59%
Cache26
62% better than 58%
0.70 better than 13%
79.3 better than 24%
1.04 better than 27%
53% of 90 duels better than 39%
36% of 14 situations better than 43%
Nuke17
35% better than 4%
0.73 better than 31%
78.9 better than 30%
0.99 better than 20%
47% of 49 duels better than 17%
67% of 15 situations better than 95%
Overpass4
75% -
0.72 -
80.3 -
1.03-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mif-21 plays

Across 239 matches mif-21 averages K/R 0.76, ADR 84.3 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 114 of 239 matches the rating was 1.10 or higher (48%), in 63 it was below 0.90. In 157 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: June 2026 at 1.24. mif-21 loses the most ELO on Ancient (−163 ELO, win rate 37%). Things go best on Anubis (+137 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, −9 ELO. Got weaker: K/R −0.10, Rating −0.11, ADR −12.2, Headshots −3 pp. Unchanged in recent months: Win rate at 55%, ELO at 3,124. Last 30 days: 35 matches, win rate 46%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.