midzunami

Russia
On FACEIT since 2023 102 matches tracked 49 matches in 30 days
ELO ▼ 59
2,059
30-day peak: 2,289
Rank EU
#204,971
Russia #58,065 in Russia
Last updated:

How does midzunami play?

Rating 0.98 (from 52 matches) K/R 0.71 ADR 75.2 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0
Knife kills 3 in 102 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 74.9, Headshots at 58%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
31 matches · 42% win rate

midzunami loses the most ELO in match 1 of the day: +3 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.77 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 24%
0.68 better than 24%
74.1 better than 20%
0.86 better than 6%
49% of 74 duels better than 40%
20% of 15 situations better than 9%
Dust 233
45% better than 28%
0.69 better than 26%
73.6 better than 15%
1.01 better than 42%
42% of 45 duels better than 9%
27% of 11 situations better than 22%
Anubis14
64% -
0.81 -
81.3 -
1.21-
73% of 11 duels -
20% of 5 situations -
Ancient8
50% -
0.71 -
71.0 -
0.99-
43% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How midzunami plays

Across 102 matches midzunami averages K/R 0.71 and ADR 75.2; the rating across the 52 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. midzunami loses the most ELO in match 1 of the day (+3 ELO, win rate 42%). Things go best in match 2 of the day (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +25 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 74.9, Headshots at 58%. Last 30 days: 49 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.