midsti

Vietnam
On FACEIT since 2020 71 matches tracked
Last updated:

How does midsti play?

Rating 1.03 (from 21 matches) K/R 0.70 ADR 76.8 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.9
Knife kills 3 in 71 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 70%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.27, ADR +7.2, Win rate +26 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.68). Slightly above the average (0.73).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 39% win rate

midsti loses the most ELO from match 5 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.65 · Nuke
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 44%
0.70 better than 32%
78.0 better than 38%
1.01-
56% of 54 duels better than 79%
50% of 4 situations better than 82%
Dust 216
38% better than 10%
0.70 better than 33%
76.5 better than 30%
1.01-
44% of 9 duels better than 17%
0% of 2 situations better than 1%
Nuke8
63% -
0.76 -
80.8 -
1.20-
64% of 11 duels -
0% of 1 situations -
Anubis7
29% -
0.59 -
63.6 -
0.63-
20% of 5 duels -
0% of 1 situations -
Ancient5
60% -
0.75 -
81.0 -
1.12-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How midsti plays

Across 71 matches midsti averages K/R 0.70 and ADR 76.8; the rating across the 21 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 6 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. midsti loses the most ELO from match 5 of the day (±0 ELO, win rate 39%). Improved over the last three months: K/R +0.08, Rating +0.27, ADR +7.2, Win rate +26 pp. Got weaker: Headshots −3 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.