mid00rs

Russia
On FACEIT since 2018 111 matches tracked 55 matches in 30 days
ELO ▼ 33
2,474
30-day peak: 2,605
Rank EU
#59,020
Russia #16,861 in Russia
Last updated:
Next update possible in 1h 34m

How does mid00rs play?

Rating 0.97 K/R 0.69 ADR 77.9 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 7x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +3 pp, ELO +215
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −11.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
43 matches · 53% win rate
In match 2 of the day −46 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%

mid00rs loses the most ELO on Mirage: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 56%
0.67 better than 18%
77.2 better than 32%
0.95 better than 22%
49% of 123 duels better than 36%
48% of 29 situations better than 78%
Dust 231
52% right on the average
0.71 better than 33%
79.6 better than 43%
0.99 better than 31%
50% of 103 duels better than 40%
35% of 23 situations better than 42%
Ancient14
50% -
0.70 -
79.2 -
1.00-
49% of 41 duels -
25% of 8 situations -
Anubis12
67% -
0.73 -
78.4 -
1.05-
47% of 34 duels -
20% of 5 situations -
Inferno5
20% -
0.68 -
75.8 -
0.98-
50% of 10 duels -
50% of 4 situations -
Cache3
67% -
0.59 -
75.8 -
0.77-
71% of 14 duels -
-
Nuke3
33% -
0.68 -
65.4 -
0.91-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mid00rs plays

Across 111 matches mid00rs averages K/R 0.69, ADR 77.9 and a rating of 0.97. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 38 of 111 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 76 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. mid00rs loses the most ELO on Mirage (−75 ELO, win rate 53%). Things go best in match 1 of the day (+10 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +10 ELO. Improved over the last three months: Headshots +8 pp, Win rate +3 pp, ELO +215. Got weaker: K/R −0.13, Rating −0.17, ADR −11.8. Last 30 days: 55 matches, win rate 53%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.