mickey---

Germany
On FACEIT since 2022 102 matches tracked 20 matches in 30 days
Last updated:

How does mickey--- play?

Rating 1.03 K/R 0.73 ADR 80.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 18x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether mickey--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
24 matches · 42% win rate
From match 5 of the day +3 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%

mickey--- loses the most ELO in match 1 of the day: +1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 5 wins in a row · Usp_containment

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 69%
0.71 better than 43%
81.7 better than 61%
1.02 better than 53%
48% of 117 duels better than 36%
31% of 13 situations better than 27%
Mirage21
48% better than 40%
0.76 better than 67%
83.3 better than 69%
1.01 right on the average
57% of 97 duels better than 83%
46% of 13 situations better than 73%
Inferno11
45% -
0.76 -
81.6 -
1.05-
53% of 38 duels -
25% of 4 situations -
Ancient10
50% -
0.88 -
87.2 -
1.21-
50% of 44 duels -
13% of 8 situations -
Cache8
63% -
0.78 -
79.3 -
1.07-
58% of 38 duels -
60% of 5 situations -
Anubis6
33% -
0.63 -
78.0 -
0.91-
53% of 17 duels -
0% of 1 situations -
Nuke4
50% -
0.78 -
80.4 -
1.09-
53% of 17 duels -
50% of 6 situations -
Aim_all_pistols3
67% -
0.58 -
61.5 -
0.96-
58% of 62 duels -
58% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mickey--- plays

Across 102 matches mickey--- averages K/R 0.73, ADR 80.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 32 matches. In 43 of 102 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 102 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. mickey--- loses the most ELO in match 1 of the day (+1 ELO, win rate 42%). Things go best on Mirage (+27 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +24 ELO. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.