mick4_l0l

France
On FACEIT since 2014 178 matches tracked 50 matches in 30 days
ELO ▼ 55
2,270
30-day peak: 2,354
Rank EU
#109,547
France #2,032 in France
Last updated:

How does mick4_l0l play?

Rating 1.04 (from 141 matches) K/R 0.70 ADR 72.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 27x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.05, ADR at 73.8, Headshots at 65%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
64 matches · 47% win rate
In match 2 of the day −63 ELO
39 matches · 41% win rate
From match 5 of the day −11 ELO
39 matches · 46% win rate

mick4_l0l loses the most ELO on Dust 2: −72 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 32%
0.74 right on the average
76.7 better than 25%
1.10 better than 70%
46% of 138 duels better than 20%
38% of 50 situations better than 53%
Mirage30
50% better than 44%
0.63 better than 7%
66.2 better than 2%
0.96 better than 24%
51% of 51 duels right on the average
43% of 21 situations better than 66%
Nuke24
67% better than 82%
0.71 better than 29%
70.6 better than 8%
1.03 better than 43%
44% of 54 duels better than 11%
64% of 11 situations better than 92%
Inferno21
43% better than 16%
0.68 better than 17%
70.2 better than 4%
1.01-
45% of 31 duels better than 14%
60% of 5 situations better than 93%
Anubis19
47% better than 33%
0.65 better than 8%
70.9 better than 4%
0.96 better than 21%
62% of 45 duels better than 94%
31% of 13 situations better than 36%
Cache14
71% -
0.75 -
76.4 -
1.13-
67% of 33 duels -
45% of 11 situations -
Ancient5
40% -
0.69 -
72.3 -
0.98-
57% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mick4_l0l plays

Across 178 matches mick4_l0l averages K/R 0.70 and ADR 72.7; the rating across the 141 rated matches is 1.04. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 65% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 57 of 141 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 107 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. mick4_l0l loses the most ELO on Dust 2 (−72 ELO, win rate 47%). Things go best on Nuke (+29 ELO, win rate 67%). Match no. 1 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −10 pp. Unchanged in recent months: Rating at 1.05, ADR at 73.8, Headshots at 65%. Last 30 days: 50 matches, win rate 44%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.