mich_alka
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.81 K/D and so clearly below the average (0.98).
Impact
AverageExactly 2 kills in 10.9% of rounds and so well below the average (12.9%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.85 (at the start 0.87). Well below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 79.3. Last 3 months: 74.7 (at the start 78.5). Slightly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 43% (at the start 45%). Clearly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 76%. Last 3 months: 60% (at the start 59%). Well above the average (47%).
Best month: October 2026 with 1,369. Last 3 months: 1,369 (at the start 1,223).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 80%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mich_alka loses the most ELO in match 2 of the day: −72 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How mich_alka plays
Across 99 matches mich_alka averages K/R 0.64, ADR 76.3 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: K/D at 0.81, better than only 2% of level 7 players. Averages 13.8 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 20 of 99 matches the rating was 1.10 or higher (20%), in 58 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. mich_alka loses the most ELO in match 2 of the day (−72 ELO, win rate 50%). Improved over the last three months: ELO +146. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 0.85, ADR at 74.7, Win rate at 60%. Last 30 days: 25 matches, win rate 72%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.