miamibais

Russia
On FACEIT since 2019 144 matches tracked 20 matches in 30 days
ELO ▲ 53
2,475
30-day peak: 2,475
Rank SEA ▲ 156 places
#1,198
Russia #15,456 in Russia
30 days · prev. #1,354 · best #1,171
Last updated:

How does miamibais play?

Rating 1.21 (from 94 matches) K/R 0.85 ADR 93.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 2.7
Knife kills 6 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.0%).

2K rounds 16.3%+3.0 pp · Ø 13.3% better than 96%
3K rounds 7.2%+3.2 pp · Ø 4.0% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 18x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +14.3, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −184

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: October 2026 with 1.00. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
32 matches · 44% win rate
On Anubis −16 ELO
21 matches · 57% win rate
On Saturdays ±0 ELO, win rate 36%

miamibais loses the most ELO on Ancient: −28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 21%
0.89 better than 95%
95.8 better than 96%
1.22 better than 93%
47% of 164 duels better than 25%
47% of 17 situations better than 74%
Ancient32
44% better than 24%
0.88 better than 95%
99.3 better than 99%
1.27 better than 97%
55% of 117 duels better than 70%
43% of 7 situations better than 62%
Dust 225
36% better than 7%
0.74 right on the average
80.8 right on the average
1.11-
49% of 43 duels better than 36%
13% of 8 situations better than 4%
Anubis21
57% better than 65%
0.87 better than 94%
95.9 better than 97%
1.29 better than 98%
53% of 93 duels better than 58%
40% of 15 situations better than 55%
Cache6
33% -
0.70 -
82.9 -
0.98-
58% of 24 duels -
67% of 3 situations -
Inferno4
50% -
0.77 -
86.9 -
1.09-
62% of 13 duels -
0% of 3 situations -
Nuke4
50% -
0.90 -
97.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How miamibais plays

Across 144 matches miamibais averages K/R 0.85 and ADR 93.2; the rating across the 94 rated matches is 1.21. Biggest strength: 3K rounds at 7.2%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 56 of 94 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 45 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.39. miamibais loses the most ELO on Ancient (−28 ELO, win rate 44%). Things go best in match 2 of the day (+17 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +17 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +14.3, Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −184. Last 30 days: 20 matches, win rate 55%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.