mi_os

Ukraine
330 matches tracked 67 matches in 30 days
Last updated:

How does mi_os play?

Rating 0.98 (from 325 matches) K/R 0.70 ADR 77.5 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 325 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 9 in 330 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 35x 4K, 4 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.10, ADR −5.2, Headshots −8 pp, Win rate −12 pp, ELO −85

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
82 matches · 44% win rate
On Anubis −94 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −45 ELO, win rate 38%
On Sundays +1 ELO, win rate 33%

mi_os loses the most ELO on Dust 2: −136 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 75%
0.73 right on the average
79.8 better than 49%
1.02 better than 52%
56% of 476 duels better than 80%
36% of 53 situations better than 44%
Dust 282
44% better than 28%
0.70 better than 34%
74.9 better than 24%
1.00 better than 44%
53% of 299 duels better than 64%
38% of 48 situations right on the average
Ancient59
51% better than 53%
0.72 better than 42%
81.2 better than 52%
0.99 better than 42%
53% of 239 duels better than 65%
30% of 33 situations better than 33%
Inferno36
33% better than 4%
0.64 better than 13%
71.3 better than 10%
0.88 better than 9%
51% of 154 duels better than 39%
33% of 15 situations better than 36%
Nuke31
52% better than 36%
0.70 better than 26%
78.8 better than 32%
0.97 better than 24%
50% of 131 duels better than 34%
44% of 18 situations better than 59%
Anubis28
43% better than 23%
0.68 better than 23%
77.4 better than 34%
0.97 better than 30%
45% of 109 duels better than 19%
54% of 13 situations better than 83%

Compared with players on the same level who have at least 15 matches on the map.

How mi_os plays

Across 330 matches mi_os averages K/R 0.70 and ADR 77.5; the rating across the 325 rated matches is 0.98. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Mirage with a 58% win rate in 90 matches. In 113 of 325 matches the rating was 1.10 or higher (35%), in 138 it was below 0.90. In 282 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. mi_os loses the most ELO on Dust 2 (−136 ELO, win rate 44%). Things go best on Mirage (+137 ELO, win rate 58%). From match no. 5 of the day on, things go best: 53% win rate, +72 ELO. Got weaker: K/R −0.04, Rating −0.10, ADR −5.2, Headshots −8 pp, Win rate −12 pp, ELO −85. Last 30 days: 67 matches, win rate 60%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.