miZu_99
Name history of miZu_99
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.09 (at the start 1.11). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 84.3 (at the start 89.0). Slightly above the average (80.5).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 40%). Clearly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 44%. Last 3 months: 42% (at the start 40%). Well below the average (53%).
Best month: September 2026 with 1,406.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 2.08 · Dust 2
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How miZu_99 plays
Across 58 matches miZu_99 averages K/R 0.79, ADR 85.9 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 88% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 17.4 kills per match with 43% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 14 it was below 0.90. In 38 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Improved over the last three months: Headshots +4 pp. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.78, Rating at 1.09, Win rate at 42%. Last 30 days: 7 matches, win rate 43%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.