miIk

India
132 matches tracked
ELO
3,114
Peak across the last 132 matches: 3,498
Rank EU ▼ 775 places
#5,228
India #3 in India
30 days · prev. #4,453 · best #4,453
Last updated:

How does miIk play?

Rating 1.12 K/R 0.81 ADR 86.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 132 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so slightly above the average (1.06).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.09 · Ø 1.06 better than 70%
Pistol kills per match 3.0
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 17x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 88.3
▼ Got worse
Win rate −12 pp, ELO −371

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −62 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −80 ELO, win rate 52%

miIk loses the most ELO on Nuke: −62 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 64%
0.82 better than 75%
87.7 better than 75%
1.14 better than 73%
57% of 220 duels better than 75%
42% of 26 situations better than 60%
Dust 244
64% better than 82%
0.85 better than 84%
89.9 better than 82%
1.19 better than 81%
60% of 234 duels better than 85%
46% of 26 situations better than 70%
Nuke21
52% better than 28%
0.76 better than 44%
80.8 better than 40%
1.05 better than 37%
53% of 90 duels better than 47%
38% of 13 situations better than 45%
Inferno16
38% better than 2%
0.68 better than 13%
79.8 better than 28%
0.93 better than 5%
51% of 90 duels better than 25%
-
Cache3
100% -
1.09 -
98.7 -
1.67-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How miIk plays

Across 132 matches miIk averages K/R 0.81, ADR 86.6 and a rating of 1.12. Biggest strength: 3K rounds at 5.1%, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 64% win rate in 44 matches. In 65 of 132 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 46 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. miIk loses the most ELO on Nuke (−62 ELO, win rate 52%). Things go best on Dust 2 (+163 ELO, win rate 64%). Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +3 pp. Got weaker: Win rate −12 pp, ELO −371. Unchanged in recent months: ADR at 88.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.