mhm_mhm

Poland
384 matches tracked 117 matches in 30 days
Last updated:

How does mhm_mhm play?

Rating 0.92 K/R 0.66 ADR 72.4 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 384 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.7
Knife kills 13 in 384 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 41x 4K, 2 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.8, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −267

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.57). Clearly below the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −239 ELO
49 matches · 39% win rate
On Anubis −180 ELO
35 matches · 40% win rate
On Thursdays −176 ELO, win rate 38%

mhm_mhm loses the most ELO on Ancient: −239 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Cache
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% better than 58%
0.66 better than 11%
73.3 better than 11%
0.93 better than 12%
50% of 583 duels better than 36%
37% of 71 situations better than 44%
Dust 251
53% right on the average
0.61 better than 2%
67.4 better than 2%
0.85 better than 2%
41% of 218 duels better than 6%
30% of 30 situations better than 27%
Ancient49
39% better than 10%
0.69 better than 19%
74.7 better than 14%
0.94 better than 14%
46% of 209 duels better than 17%
45% of 40 situations better than 69%
Cache43
70% better than 87%
0.72 better than 25%
75.4 better than 13%
1.06 better than 38%
60% of 139 duels better than 77%
56% of 25 situations better than 85%
Anubis35
40% better than 11%
0.67 better than 14%
73.3 better than 10%
0.92 better than 10%
46% of 147 duels better than 18%
28% of 18 situations better than 24%
Inferno35
63% better than 69%
0.65 better than 4%
72.2 better than 4%
0.92 better than 5%
45% of 132 duels better than 8%
41% of 17 situations better than 56%
Nuke28
39% better than 6%
0.60 better than 2%
67.6 better than 2%
0.82 better than 1%
48% of 123 duels better than 24%
20% of 10 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How mhm_mhm plays

Across 384 matches mhm_mhm averages K/R 0.66, ADR 72.4 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 43 matches. In 100 of 384 matches the rating was 1.10 or higher (26%), in 197 it was below 0.90. In 318 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. mhm_mhm loses the most ELO on Ancient (−239 ELO, win rate 39%). Things go best on Mirage (+406 ELO, win rate 55%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.8, Win rate +11 pp. Got weaker: Headshots −6 pp, ELO −267. Last 30 days: 117 matches, win rate 52%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.