mhm_mhm
Name history of mhm_mhm
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average32% of nades dealing damage or blinding and so slightly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.57). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.94 (at the start 0.81). Well below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 78.3. Last 3 months: 73.4 (at the start 64.6). Clearly below the average (81.3).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 56%). Slightly below the average (52%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 43%). Slightly above the average (52%).
Best month: July 2026 with 3,330. Last 3 months: 2,785 (at the start 3,052).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 384 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mhm_mhm loses the most ELO on Ancient: −239 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Dust 2
- Highest rating in a match: 2.42 · Cache
- Most kills in a match: 38 · Cache
Maps in detail
from the last 384 matchesCompared with players on the same level who have at least 15 matches on the map.
How mhm_mhm plays
Across 384 matches mhm_mhm averages K/R 0.66, ADR 72.4 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 43 matches. In 100 of 384 matches the rating was 1.10 or higher (26%), in 197 it was below 0.90. In 318 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. mhm_mhm loses the most ELO on Ancient (−239 ELO, win rate 39%). Things go best on Mirage (+406 ELO, win rate 55%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.8, Win rate +11 pp. Got weaker: Headshots −6 pp, ELO −267. Last 30 days: 117 matches, win rate 52%, net ELO −123.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.