mhL_

Poland
FACEIT verified FACEIT verified 165 matches tracked 28 matches in 30 days
ELO ▼ 3
3,403
30-day peak: 3,448
Rank EU ▼ 371 places
#1,540
Poland #84 in Poland
30 days · prev. #1,169 · best #1,169
Last updated:

How does mhL_ play?

Rating 1.17 (from 100 matches) K/R 0.80 ADR 87.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 28%−14 pp · Ø 42% better than 5%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 2%
AWP share of kills 31%+19 pp · Ø 12% better than 93%
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 3.2 from the last 149
Knife kills 2 in 149 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 18x 4K, 3 aces in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 87.8
▼ Got worse
Win rate −14 pp, ELO −640

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
28 matches · 57% win rate
In match 2 of the day −51 ELO
39 matches · 51% win rate
On Mondays −32 ELO, win rate 50%

mhL_ loses the most ELO on Anubis: −56 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 46%
0.80 better than 68%
86.8 better than 71%
1.12 better than 67%
60% of 160 duels better than 87%
37% of 19 situations better than 44%
Anubis28
57% better than 57%
0.87 better than 90%
93.4 better than 93%
1.21 better than 87%
57% of 90 duels better than 74%
25% of 12 situations better than 18%
Dust 227
70% better than 94%
0.78 better than 59%
85.8 better than 68%
1.15 better than 72%
56% of 96 duels better than 68%
50% of 6 situations better than 77%
Ancient12
33% -
0.81 -
90.5 -
1.28-
53% of 30 duels -
14% of 7 situations -
Nuke10
40% -
0.70 -
78.0 -
1.01-
44% of 27 duels -
0% of 5 situations -
Cache9
67% -
0.82 -
86.2 -
1.20-
67% of 48 duels -
50% of 4 situations -
Inferno4
50% -
0.98 -
96.1 -
1.53-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mhL_ plays

Across 165 matches mhL_ averages K/R 0.80 and ADR 87.3; the rating across the 100 rated matches is 1.17. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 70% win rate in 27 matches. In 55 of 100 matches the rating was 1.10 or higher (55%), in 26 it was below 0.90. In 66 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.49. mhL_ loses the most ELO on Anubis (−56 ELO, win rate 57%). Things go best on Mirage (+154 ELO, win rate 54%). Match no. 3 of the day goes best: 65% win rate, +148 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −14 pp, ELO −640. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 87.8. Last 30 days: 28 matches, win rate 46%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.