mf_

USA
142 matches tracked 24 matches in 30 days
ELO ▼ 31
2,377
30-day peak: 2,454
Rank NA ▼ 288 places
#2,428
USA #1,320 in USA
30 days · prev. #2,140 · best #2,140
Last updated:

How does mf_ play?

Rating 1.02 (from 114 matches) K/R 0.70 ADR 73.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 9x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +279
= Stayed the same
K/R at 0.69, Rating at 1.03, ADR at 71.7
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
28 matches · 54% win rate
On Mirage −26 ELO
23 matches · 48% win rate
On Tuesdays +48 ELO, win rate 50%

mf_ loses the most ELO on Dust 2: −39 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
58% better than 67%
0.67 better than 17%
70.5 better than 4%
1.02 better than 43%
54% of 117 duels better than 63%
22% of 23 situations better than 13%
Dust 228
54% better than 60%
0.65 better than 10%
71.3 better than 8%
0.94 better than 17%
59% of 95 duels better than 86%
29% of 14 situations better than 26%
Mirage23
48% better than 34%
0.70 better than 29%
76.9 better than 27%
0.91 better than 12%
57% of 68 duels better than 80%
40% of 5 situations better than 57%
Ancient20
55% better than 60%
0.79 better than 70%
78.4 better than 34%
1.14 better than 80%
65% of 65 duels better than 96%
38% of 16 situations right on the average
Cache16
56% -
0.69 -
69.3 -
1.05-
64% of 39 duels -
46% of 13 situations -
Nuke14
64% -
0.77 -
76.6 -
1.12-
77% of 61 duels -
33% of 12 situations -
Inferno7
57% -
0.66 -
71.9 -
0.94-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mf_ plays

Across 142 matches mf_ averages K/R 0.70 and ADR 73.5; the rating across the 114 rated matches is 1.02. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 45 of 114 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. mf_ loses the most ELO on Dust 2 (−39 ELO, win rate 54%). Things go best in match 1 of the day (+163 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +163 ELO. Improved over the last three months: Win rate +6 pp, ELO +279. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.03, ADR at 71.7. Last 30 days: 24 matches, win rate 50%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.