mezzii_

Denmark
174 matches tracked 20 matches in 30 days
Last updated:

How does mezzii_ play?

Rating 0.91 (from 144 matches) K/R 0.67 ADR 73.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.7
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (13.0%).

2K rounds 11.1%−1.9 pp · Ø 13.0% better than 10%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 14x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 68%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.09, Headshots +5 pp
= Stayed the same
K/R at 0.68, ADR at 73.2, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −44 ELO
40 matches · 43% win rate
On Nuke −23 ELO
27 matches · 52% win rate
On Sundays +6 ELO, win rate 42%

mezzii_ loses the most ELO from match 5 of the day: −44 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.00 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
52% better than 52%
0.68 better than 32%
75.1 better than 32%
0.92 better than 29%
45% of 154 duels better than 24%
42% of 12 situations better than 64%
Inferno30
50% right on the average
0.69 better than 44%
75.5 better than 33%
0.94 better than 36%
46% of 134 duels better than 31%
38% of 16 situations better than 52%
Nuke27
52% better than 51%
0.67 better than 21%
70.3 better than 11%
0.94 better than 27%
48% of 113 duels better than 35%
50% of 6 situations better than 78%
Dust 226
38% better than 14%
0.63 better than 12%
68.6 better than 7%
0.80 better than 3%
41% of 96 duels better than 12%
20% of 10 situations better than 10%
Mirage24
54% better than 68%
0.72 right on the average
77.2 better than 42%
0.94 better than 31%
51% of 59 duels better than 62%
43% of 14 situations better than 67%
Anubis10
70% -
0.70 -
78.9 -
0.96-
44% of 36 duels -
40% of 5 situations -
Cache4
75% -
0.67 -
68.5 -
0.87-
64% of 11 duels -
-
Overpass4
75% -
0.50 -
60.8 -
-
-
-
Vertigo3
0% -
0.60 -
62.0 -
0.80-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mezzii_ plays

Across 174 matches mezzii_ averages K/R 0.67 and ADR 73.3; the rating across the 144 rated matches is 0.91. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: K/D at 0.88, better than only 15% of level 6 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 30 of 144 matches the rating was 1.10 or higher (21%), in 76 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: August 2026 at 0.94. mezzii_ loses the most ELO from match 5 of the day (−44 ELO, win rate 43%). Things go best on Ancient (+50 ELO, win rate 52%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: Rating +0.09, Headshots +5 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.2, Win rate at 52%. Last 30 days: 20 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.