mezy

USA
206 matches tracked 22 matches in 30 days
ELO ▲ 106
2,182
30-day peak: 2,140
Rank NA ▲ 231 places
#4,343 #2,678 in US
30 days · before #4,574 · best #4,343
Last updated:

How does mezy play?

Rating 1.04 (from 22 matches) K/R 0.74 ADR 80.8 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 22 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 9% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 15%+4 pp better than 73%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.9
Knife kills 7 in 206 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 43x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.10.0 level
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
47 matches · 49% wins
On Anubis −31 ELO
21 matches · 33% wins
On Mondays −45 ELO, win rate 39%

mezy loses the most ELO on Dust 2: −65 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 25%
0.74 level
78.8 better than 39%
1.01-
50% of 282 duels better than 41%
47% of 32 situations better than 77%
Dust 247
49% better than 38%
0.68 better than 21%
75.8 better than 24%
1.02-
45% of 282 duels better than 19%
60% of 20 situations better than 93%
Ancient38
55% better than 58%
0.79 better than 71%
86.1 better than 73%
1.20-
49% of 215 duels better than 37%
25% of 24 situations better than 21%
Anubis21
33% better than 5%
0.69 better than 24%
77.4 better than 30%
0.74-
47% of 113 duels better than 24%
17% of 6 situations better than 9%
Cache21
67% -
0.83 -
92.4 -
0.97-
57% of 127 duels -
63% of 8 situations -
Inferno16
31% better than 3%
0.74 level
79.1 better than 35%
-
50% of 88 duels better than 35%
22% of 9 situations better than 14%
Nuke7
57% -
0.80 -
84.8 -
-
50% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mezy plays

Across 206 matches mezy averages K/R 0.74 and ADR 80.8; the rating across the 22 rated matches is 1.04. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.4 kills per match, 58% of them headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 10 of 22 matches the rating was 1.10 or higher (45%), in 10 it was below 0.90. In 206 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. mezy loses the most ELO on Dust 2 (−65 ELO, win rate 49%). Things go best on Cache (+110 ELO, win rate 67%). Last 30 days: 22 matches, win rate 64%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.