mety1

North Macedonia
On FACEIT since 2020 22 matches tracked 18 matches in 30 days
ELO ▼ 19
2,100
30-day peak: 2,119
Rank EU
#173,499
North Macedonia #502 in North Macedonia
Last updated:

How does mety1 play?

Rating 1.10 K/R 0.81 ADR 83.1 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4% no comparison
K/D 1.09+0.07 · Ø 1.02 better than 75%
Pistol kills per match 2.8
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.4% no comparison
3K rounds 3.5% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 4x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 1.6 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

Soon this shows where mety1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 1.77 · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage5
60% -
0.72 -
68.3 -
0.96-
42% of 12 duels -
50% of 4 situations -
Anubis4
50% -
0.76 -
79.3 -
0.98-
33% of 15 duels -
-
Inferno4
75% -
1.09 -
104.1 -
1.49-
70% of 23 duels -
40% of 5 situations -
Cache3
0% -
0.85 -
86.7 -
1.18-
33% of 9 duels -
0% of 3 situations -
Dust 23
67% -
0.66 -
79.2 -
0.88-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mety1 plays

Across 22 matches mety1 averages K/R 0.81, ADR 83.1 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 60% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 7 it was below 0.90. In 18 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 18 matches, win rate 56%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.