metu

Belarus
On FACEIT since 2014 283 matches tracked 69 matches in 30 days
ELO ▼ 174
2,119
30-day peak: 2,441
Rank EU
#171,671
Belarus #3,997 in Belarus
Last updated:

How does metu play?

Rating 0.92 (from 233 matches) K/R 0.68 ADR 75.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 4 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 25x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.9
▼ Got worse
Rating −0.05, Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
44 matches · 52% win rate
On Anubis −24 ELO
58 matches · 53% win rate
On Mondays ±0 ELO, win rate 42%

metu loses the most ELO on Nuke: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
59% better than 76%
0.67 better than 19%
73.7 better than 15%
0.96 better than 25%
40% of 265 duels better than 6%
39% of 38 situations better than 53%
Anubis58
53% better than 58%
0.63 better than 8%
74.7 better than 20%
0.82 better than 3%
41% of 249 duels better than 7%
29% of 24 situations better than 27%
Ancient56
46% better than 29%
0.70 better than 29%
75.6 better than 21%
0.96 better than 26%
43% of 265 duels better than 10%
35% of 23 situations better than 47%
Nuke44
52% better than 36%
0.77 better than 54%
82.2 better than 47%
1.00 better than 34%
57% of 190 duels better than 73%
20% of 15 situations better than 12%
Inferno30
43% better than 20%
0.66 better than 13%
75.0 better than 15%
0.93 better than 13%
54% of 95 duels better than 52%
40% of 15 situations right on the average
Cache13
15% -
0.62 -
75.4 -
0.74-
45% of 56 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How metu plays

Across 283 matches metu averages K/R 0.68 and ADR 75.9; the rating across the 233 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 79 matches. In 67 of 233 matches the rating was 1.10 or higher (29%), in 114 it was below 0.90. In 212 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 0.97. metu loses the most ELO on Nuke (−30 ELO, win rate 52%). Things go best on Dust 2 (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Got weaker: Rating −0.05, Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.9. Last 30 days: 69 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.