meterfor

USA
On FACEIT since 2021 236 matches tracked 31 matches in 30 days
ELO ▲ 80
2,003
30-day peak: 2,010
Rank NA ▼ 222 places
#7,962
USA #4,588 in USA
30 days · prev. #7,740 · best #6,696
Last updated:

How does meterfor play?

Rating 1.35 K/R 0.96 ADR 99.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 236 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 39% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.02).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.38+0.36 · Ø 1.02 better than 99%
Pistol kills per match 3.6
Knife kills 10 in 236 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 18.2%+4.9 pp · Ø 13.3% better than 99%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 69x 4K, 9 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.2
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −97

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.98 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −103 ELO
29 matches · 38% win rate
In match 1 of the day −18 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +95 ELO, win rate 41%
On Fridays +14 ELO, win rate 42%

meterfor loses the most ELO on Anubis: −103 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.94 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 44%
0.99 better than 99%
100.3 better than 98%
1.38 better than 99%
68% of 465 duels better than 99%
35% of 60 situations better than 41%
Dust 269
55% better than 63%
0.99 better than 99%
102.2 better than 99%
1.40 better than 99%
68% of 400 duels better than 99%
31% of 49 situations better than 33%
Ancient36
44% better than 24%
0.89 better than 96%
96.8 better than 98%
1.23 better than 96%
53% of 129 duels better than 60%
28% of 32 situations better than 24%
Anubis29
38% better than 11%
0.95 better than 99%
99.3 better than 99%
1.35 better than 99%
59% of 166 duels better than 89%
38% of 29 situations right on the average
Cache10
40% -
0.88 -
92.9 -
1.24-
64% of 72 duels -
50% of 4 situations -
Inferno4
50% -
0.91 -
93.6 -
1.28-
55% of 20 duels -
50% of 4 situations -
Nuke3
0% -
0.99 -
106.6 -
1.28-
60% of 10 duels -
0% of 2 situations -
Vertigo3
67% -
0.93 -
97.1 -
1.32-
64% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meterfor plays

Across 236 matches meterfor averages K/R 0.96, ADR 99.8 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 21.4 kills per match with 39% headshots. The strongest map is Dust 2 with a 55% win rate in 69 matches. In 169 of 236 matches the rating was 1.10 or higher (72%), in 33 it was below 0.90. In 182 matches with detailed stats: 69 4Ks and 9 aces. Best month by rating: August 2026 at 1.41. meterfor loses the most ELO on Anubis (−103 ELO, win rate 38%). Things go best on Mirage (+111 ELO, win rate 50%). Match no. 2 of the day goes best: 64% win rate, −7 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.2. Got weaker: Headshots −3 pp, ELO −97. Unchanged in recent months: Win rate at 48%. Last 30 days: 31 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.