met_ra

Ukraine
349 matches tracked 209 matches in 30 days
Last updated:

How does met_ra play?

Rating 1.03 K/R 0.74 ADR 81.5 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 349 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.4
Knife kills 2 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.1%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 48x 4K, 8 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.3, Win rate +7 pp, ELO +58
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
43 matches · 44% win rate
On Mirage −5 ELO
118 matches · 47% win rate
Between 0:00 and 6:00 −13 ELO, win rate 43%
On Mondays −172 ELO, win rate 38%

met_ra loses the most ELO in match 2 of the day: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
47% better than 35%
0.74 better than 58%
83.2 better than 69%
1.01 right on the average
53% of 695 duels better than 66%
38% of 55 situations right on the average
Dust 294
54% better than 63%
0.74 better than 57%
82.6 better than 65%
1.05 better than 63%
54% of 494 duels better than 70%
40% of 57 situations right on the average
Anubis50
50% right on the average
0.75 better than 65%
81.7 better than 60%
1.06 better than 73%
54% of 234 duels better than 70%
37% of 30 situations better than 49%
Ancient33
45% better than 36%
0.74 right on the average
78.8 better than 36%
1.04 better than 63%
52% of 203 duels better than 58%
25% of 20 situations better than 21%
Nuke25
52% better than 41%
0.72 better than 32%
77.3 better than 28%
0.98 better than 28%
54% of 121 duels better than 61%
44% of 9 situations better than 63%
Inferno18
56% better than 66%
0.76 better than 72%
79.2 right on the average
1.05 better than 66%
65% of 88 duels better than 97%
50% of 10 situations better than 77%
Cache11
45% -
0.65 -
75.1 -
0.90-
50% of 50 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How met_ra plays

Across 349 matches met_ra averages K/R 0.74, ADR 81.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 136 of 349 matches the rating was 1.10 or higher (39%), in 140 it was below 0.90. In 328 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. met_ra loses the most ELO in match 2 of the day (−74 ELO, win rate 44%). Things go best in match 1 of the day (+97 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +54 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.3, Win rate +7 pp, ELO +58. Unchanged in recent months: Headshots at 51%. Last 30 days: 209 matches, win rate 52%, net ELO +287.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.