mes1zu

Germany
On FACEIT since 2021 361 matches tracked 90 matches in 30 days
ELO ▲ 307
2,367
30-day peak: 2,367
Rank EU
#81,290
Germany #2,064 in Germany
Last updated:

How does mes1zu play?

Rating 1.13 K/R 0.81 ADR 85.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 361 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 78x 4K, 12 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mes1zu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 348 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: July 2026 with 0.92.

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
90 matches · 53% win rate
On Inferno −49 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −44 ELO, win rate 43%
On Sundays −45 ELO, win rate 44%

mes1zu loses the most ELO on Dust 2: −92 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
49% better than 40%
0.82 better than 81%
86.2 better than 73%
1.15 better than 82%
51% of 607 duels right on the average
42% of 79 situations better than 63%
Dust 290
53% better than 56%
0.78 better than 68%
82.7 better than 58%
1.08 better than 63%
54% of 457 duels better than 62%
47% of 57 situations better than 77%
Ancient41
51% better than 45%
0.78 better than 66%
81.2 better than 47%
1.06 better than 57%
52% of 170 duels right on the average
46% of 24 situations better than 73%
Anubis34
68% better than 92%
0.85 better than 91%
88.6 better than 84%
1.20 better than 92%
56% of 163 duels better than 72%
50% of 24 situations better than 80%
Cache30
50% -
0.86 -
90.9 -
1.19-
61% of 122 duels -
42% of 12 situations -
Inferno20
40% better than 12%
0.81 better than 72%
87.9 better than 75%
1.09 better than 56%
49% of 105 duels better than 27%
22% of 9 situations better than 15%
Nuke17
47% better than 24%
0.87 better than 87%
85.1 better than 63%
1.17 better than 82%
63% of 67 duels better than 95%
41% of 17 situations better than 52%
Vertigo7
29% -
0.79 -
90.3 -
1.06-
61% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mes1zu plays

Across 361 matches mes1zu averages K/R 0.81, ADR 85.5 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 178 of 361 matches the rating was 1.10 or higher (49%), in 102 it was below 0.90. In 338 matches with detailed stats: 78 4Ks and 12 aces. Best month by rating: July 2026 at 1.31. mes1zu loses the most ELO on Dust 2 (−92 ELO, win rate 53%). Things go best on Anubis (+40 ELO, win rate 68%). Match no. 3 of the day goes best: 60% win rate, +24 ELO. Last 30 days: 90 matches, win rate 54%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.