merzh-
Name history of merzh-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 11,636 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.66 (at the start 0.85). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 0.92 (at the start 1.19). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 89.8. Last 3 months: 74.2 (at the start 89.8). Clearly below the average (81.2).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 58% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 51% (at the start 62%). Right on the average (51%).
Best month: July 2026 with 3,169. Last 3 months: 2,826 (at the start 3,169).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 266 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
merzh- loses the most ELO in match 4 of the day: −4 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 37 · Nuke
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 266 matchesCompared with players on the same level who have at least 15 matches on the map.
How merzh- plays
Across 266 matches merzh- averages K/R 0.70, ADR 77.4 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 85 of 266 matches the rating was 1.10 or higher (32%), in 121 it was below 0.90. In 199 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. merzh- loses the most ELO in match 4 of the day (−4 ELO, win rate 42%). Things go best on Mirage (+94 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +93 ELO. Got weaker: K/R −0.19, Rating −0.27, ADR −15.6, Win rate −11 pp, ELO −343. Unchanged in recent months: Headshots at 58%. Last 30 days: 75 matches, win rate 49%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.