merx666-

Haiti
On FACEIT since 2024 226 matches tracked 116 matches in 30 days
Last updated:
Next update possible in 1h 39m

How does merx666- play?

Rating 1.14 K/R 0.79 ADR 83.7 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.9
Zeus kills1 in 226 matches
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +265
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 83.0, Headshots at 52%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
58 matches · 55% win rate
On Ancient −61 ELO
32 matches · 53% win rate
On Anubis −29 ELO
36 matches · 53% win rate

merx666- loses the most ELO on Dust 2: −103 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 39%
0.79 better than 70%
83.0 better than 59%
1.12 better than 74%
57% of 287 duels better than 79%
39% of 59 situations right on the average
Dust 258
55% better than 57%
0.79 better than 69%
85.1 better than 68%
1.15 better than 78%
56% of 209 duels better than 72%
51% of 49 situations better than 85%
Anubis36
53% right on the average
0.77 better than 61%
82.6 better than 57%
1.10 better than 68%
52% of 145 duels right on the average
46% of 26 situations better than 68%
Ancient32
53% right on the average
0.83 better than 82%
83.9 better than 56%
1.19 better than 88%
57% of 115 duels better than 75%
52% of 27 situations better than 83%
Nuke12
50% -
0.83 -
80.9 -
1.22-
52% of 27 duels -
33% of 6 situations -
Inferno7
43% -
0.80 -
88.1 -
1.13-
36% of 36 duels -
38% of 8 situations -
Cache4
25% -
0.73 -
78.4 -
1.04-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merx666- plays

Across 226 matches merx666- averages K/R 0.79, ADR 83.7 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 58 matches. In 119 of 226 matches the rating was 1.10 or higher (53%), in 59 it was below 0.90. In 172 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. merx666- loses the most ELO on Dust 2 (−103 ELO, win rate 55%). Improved over the last three months: ELO +265. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 83.0, Headshots at 52%. Last 30 days: 116 matches, win rate 54%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.