mers0

Lithuania
On FACEIT since 2020 140 matches tracked 36 matches in 30 days
Last updated:

How does mers0 play?

Rating 0.92 K/R 0.64 ADR 71.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.8
Knife kills 7 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 15x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mers0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.62
JulAugSepOct

Best month: July 2026 with 0.66.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
44 matches · 43% win rate
In match 3 of the day ±0 ELO
25 matches · 48% win rate

mers0 loses the most ELO on Mirage: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 25 · Anubis
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 62%
0.63 better than 8%
69.1 better than 4%
0.88 better than 7%
48% of 164 duels better than 33%
31% of 29 situations better than 31%
Mirage44
43% better than 21%
0.61 better than 5%
69.7 better than 6%
0.88 better than 8%
36% of 135 duels better than 2%
22% of 36 situations better than 12%
Anubis15
73% better than 97%
0.76 better than 62%
81.0 better than 53%
1.12 better than 80%
62% of 47 duels better than 95%
56% of 9 situations better than 89%
Cache13
85% -
0.67 -
75.9 -
0.96-
44% of 45 duels -
50% of 6 situations -
Nuke9
33% -
0.63 -
74.0 -
0.88-
65% of 31 duels -
40% of 5 situations -
Ancient8
50% -
0.60 -
68.8 -
0.82-
48% of 27 duels -
40% of 5 situations -
Inferno7
86% -
0.74 -
75.7 -
1.05-
69% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mers0 plays

Across 140 matches mers0 averages K/R 0.64, ADR 71.8 and a rating of 0.92. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 50% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 33 of 140 matches the rating was 1.10 or higher (24%), in 68 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. mers0 loses the most ELO on Mirage (−22 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Last 30 days: 36 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.