merl-

BD
142 matches tracked 41 matches in 30 days
Last updated:

How does merl- play?

Rating 1.22 K/R 0.88 ADR 93.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 142 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 16%+5 pp better than 77%
K/D 1.21+0.17 better than 91%
Pistol kills per match 3.2
Knife kills 4 in 142 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+2.9 pp better than 95%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 3.1+0.7 better than 96%
4Ks and aces 52x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.08−0.22 better than 2%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.94.

Patterns

From the last 142 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
27 matches · 41% wins
On Sundays ±0 ELO, win rate 36%

merl- loses the most ELO in match 1 of the day: −22 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 58%
0.94 better than 98%
99.5 better than 99%
1.29 better than 98%
54% of 256 duels better than 64%
42% of 26 situations better than 61%
Anubis25
40% better than 12%
0.80 better than 76%
84.0 better than 65%
1.08 better than 64%
55% of 183 duels better than 70%
35% of 17 situations better than 44%
Dust 224
54% better than 58%
0.90 better than 95%
95.7 better than 95%
1.25 better than 94%
55% of 161 duels better than 70%
33% of 12 situations better than 37%
Ancient18
39% better than 10%
0.92 better than 98%
97.1 better than 97%
1.26 better than 97%
70% of 101 duels better than 99%
40% of 10 situations better than 60%
Cache13
77% -
0.89 -
94.3 -
1.26-
66% of 87 duels -
20% of 5 situations -
Inferno8
50% -
0.80 -
84.0 -
1.11-
39% of 44 duels -
50% of 6 situations -
Nuke6
33% -
0.78 -
86.2 -
1.15-
50% of 52 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merl- plays

Across 142 matches merl- averages K/R 0.88, ADR 93.5 and a rating of 1.22. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 12% of players on level 10. On average 19.9 kills per match, 54% of them headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 81 of 142 matches the rating was 1.10 or higher (57%), in 32 it was below 0.90. In 133 matches with detailed stats: 52 4Ks and 1 aces. Best month by rating: September 2026 at 1.30. merl- loses the most ELO in match 1 of the day (−22 ELO, win rate 41%). Things go best on Dust 2 (+57 ELO, win rate 54%). Last 30 days: 41 matches, win rate 59%, ELO balance +95.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.