merguos

United Arab Emirates
166 matches tracked 20 matches in 30 days
Last updated:

How does merguos play?

Rating 0.92 (from 140 matches) K/R 0.68 ADR 78.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 34%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.7
Knife kills 5 in 166 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 14x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.37, ADR −10.3, Headshots −5 pp, ELO −177

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.59
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.64 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
49 matches · 41% win rate
On Ancient −42 ELO
36 matches · 44% win rate
On Sundays ±0 ELO, win rate 40%

merguos loses the most ELO in match 1 of the day: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 65%
0.66 better than 21%
77.4 better than 38%
0.85 better than 8%
41% of 175 duels better than 9%
25% of 12 situations better than 18%
Dust 241
59% better than 78%
0.72 right on the average
81.9 better than 62%
1.00 better than 48%
46% of 169 duels better than 26%
45% of 11 situations better than 72%
Ancient36
44% better than 25%
0.72 better than 43%
80.1 better than 47%
0.93 better than 20%
46% of 184 duels better than 22%
25% of 12 situations better than 18%
Anubis15
47% better than 34%
0.60 better than 3%
68.9 better than 4%
0.86-
40% of 42 duels better than 4%
50% of 4 situations better than 80%
Inferno11
36% -
0.58 -
70.3 -
0.80-
43% of 61 duels -
33% of 6 situations -
Nuke11
55% -
0.69 -
75.9 -
0.94-
47% of 59 duels -
40% of 5 situations -
Cache6
67% -
0.73 -
82.1 -
1.00-
57% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merguos plays

Across 166 matches merguos averages K/R 0.68 and ADR 78.1; the rating across the 140 rated matches is 0.92. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 44 of 140 matches the rating was 1.10 or higher (31%), in 68 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. merguos loses the most ELO in match 1 of the day (−69 ELO, win rate 41%). Things go best on Mirage (+206 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +77 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.13, Rating −0.37, ADR −10.3, Headshots −5 pp, ELO −177. Last 30 days: 20 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.