meraaawooo
How does meraaawooo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 701 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so right on the average (9%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average45% headshots and so slightly above the average (43%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so just above the average (12.7%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.97 (at the start 0.98). Just above the average (0.96).
Damage per round (ADR)
Best month: July 2026 with 79.3. Last 3 months: 75.7 (at the start 79.4). Just below the average (77.1).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 44% (at the start 49%). Just above the average (43%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 42%). Just below the average (51%).
Best month: October 2026 with 1,157. Last 3 months: 1,098 (at the start 805).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 260 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
meraaawooo loses the most ELO on Mirage: −24 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Nuke
- Highest rating in a match: 2.04 · Anubis
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 260 matchesCompared with players on the same level who have at least 15 matches on the map.
How meraaawooo plays
Across 260 matches meraaawooo averages K/R 0.70 and ADR 76.3; the rating across the 232 rated matches is 0.97. Biggest strength: Utility damage per round at 5.2, better than 78% of level 4 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 70 of 232 matches the rating was 1.10 or higher (30%), in 102 it was below 0.90. In 196 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. meraaawooo loses the most ELO on Mirage (−24 ELO, win rate 45%). Things go best on Dust 2 (+67 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, −29 ELO. Improved over the last three months: Win rate +8 pp, ELO +293. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.7. Last 30 days: 98 matches, win rate 48%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.