mer1k22

Ukraine
On FACEIT since 2024 166 matches tracked 34 matches in 30 days
ELO ▲ 92
2,211
30-day peak: 2,258
Rank EU
#131,251
Ukraine #4,859 in Ukraine
Last updated:

How does mer1k22 play?

Rating 1.11 K/R 0.80 ADR 82.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Zeus kills1 in 166 matches
Knife kills 9 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +377
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 81.0, Headshots at 51%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −47 ELO
28 matches · 43% win rate
On Mirage −24 ELO
61 matches · 49% win rate
On Wednesdays +72 ELO, win rate 43%

mer1k22 loses the most ELO in match 3 of the day: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 40%
0.77 better than 67%
82.6 better than 62%
1.06 better than 63%
59% of 206 duels better than 90%
37% of 54 situations better than 47%
Anubis35
66% better than 89%
0.87 better than 95%
86.0 better than 78%
1.22 better than 95%
57% of 121 duels better than 81%
37% of 35 situations better than 49%
Dust 231
39% better than 12%
0.74 right on the average
76.0 better than 25%
1.02 better than 46%
51% of 104 duels right on the average
40% of 30 situations better than 58%
Nuke14
50% -
0.83 -
81.9 -
1.12-
54% of 70 duels -
58% of 12 situations -
Inferno11
55% -
0.84 -
81.6 -
1.15-
51% of 47 duels -
33% of 9 situations -
Vertigo5
60% -
0.91 -
96.7 -
1.31-
68% of 22 duels -
50% of 4 situations -
Cache4
75% -
0.75 -
78.6 -
1.11-
62% of 13 duels -
67% of 3 situations -
Ancient3
67% -
0.69 -
67.1 -
1.00-
17% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mer1k22 plays

Across 166 matches mer1k22 averages K/R 0.80, ADR 82.4 and a rating of 1.11. Biggest strength: K/D at 1.13, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 83 of 166 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. mer1k22 loses the most ELO in match 3 of the day (−47 ELO, win rate 43%). Things go best on Dust 2 (+38 ELO, win rate 39%). From match no. 5 of the day on, things go best: 75% win rate. Improved over the last three months: ELO +377. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 81.0, Headshots at 51%. Last 30 days: 34 matches, win rate 59%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.